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Nigerian universities (NUC CCMAS)

MTH 103 Elementary Mathematics III: Vectors, Study Guide

MTH 103 Elementary Mathematics III study guide: vectors, dot and cross products, conics, tangents and particle motion from the NUC CCMAS, with practice.

Nigerian universities (NUC CCMAS) Updated 4 min read

At a glance

Course code
MTH 103 (Elementary Mathematics III, Vectors, Geometry and Dynamics)
Credit units
2 units, compulsory (30 lecture hours)
Level
100 level, core in the CCMAS B.Sc. Mathematics programme
Covers
Vectors in one to three dimensions, direction cosines, scalar and vector products, calculus of vector functions, coordinate geometry of lines and conics, tangents and normals, kinematics, projectiles and basic mechanics
Next course
MTH 210 Vector Analysis and MTH 201 Mathematical Methods I (200 level)
Practice here
Vectors and space in Calculus 3
On this page
  1. What MTH 103 covers
  2. MTH 103 topic map
  3. How MTH 103 fits the CCMAS sequence
  4. Example problems at the MTH 103 level
  5. How to do well in MTH 103

MTH 103 Elementary Mathematics III (Vectors, Geometry and Dynamics) is the third 100 level mathematics course in the National Universities Commission's Core Curriculum and Minimum Academic Standards (CCMAS). It is a compulsory 2-unit course in the B.Sc. Mathematics programme. It brings together vectors, plane coordinate geometry and the mechanics of a particle, which makes it the first taste of multivariable calculus for most students. This guide maps the MTH 103 topics to free practice.

What MTH 103 covers

According to the CCMAS outline, MTH 103 begins with the geometric representation of vectors in one to three dimensions, components and direction cosines. It then covers addition and scalar multiplication of vectors, linear independence, and the scalar and vector products of two vectors, before differentiating and integrating vectors with respect to a scalar variable.

The geometry strand covers two-dimensional coordinate geometry: straight lines, circles, the parabola, ellipse and hyperbola, and tangents and normals. The dynamics strand studies the kinematics of a particle, components of velocity and acceleration in a plane, force and momentum, motion under gravity, projectiles and resisted vertical motion, the elastic string and simple pendulum, and impulse and impact of smooth spheres.

The vector and curve topics line up with the opening unit of a standard Calculus 3 course. The mechanics topics belong to applied mathematics, and we do not have lessons on impulse, impact or pendulums.

MTH 103 topic map

MTH 103 topic Practice Read
Vectors in 1 to 3 dimensions, components Vectors and their length Vectors, dot and cross product
Points and distance in space Points and distance in space Vectors, dot and cross product
Scalar product and direction cosines The dot product Arccosine
Vector product The cross product Vectors, dot and cross product
Differentiation and integration of vectors Curves and motion Chain rule
Straight lines Slope and rate of change Linear function
Parabola and other conics Functions and notation Quadratic function
Tangents and normals Tangent lines Implicit differentiation
Velocity and acceleration of a particle Net change and displacement Related rates
Projectiles Curves and motion Antiderivatives

How MTH 103 fits the CCMAS sequence

Course Level Focus
MTH 101 Elementary Mathematics I 100 level Algebra and trigonometry
MTH 102 Elementary Mathematics II 100 level Single-variable calculus
MTH 103 Elementary Mathematics III 100 level Vectors, geometry and dynamics
MTH 210 Vector Analysis 200 level Lines and planes, space curves, gradient, divergence and curl

MTH 103 uses MTH 102 calculus whenever it differentiates a position vector or finds the slope of a tangent to a conic. MTH 210 picks up the vector thread at 200 level.

Example problems at the MTH 103 level

These are original practice problems.

1. Angle between vectors. Let \mathbf{a} = (1, 2, 2) and \mathbf{b} = (3, 0, 4). Then |\mathbf{a}| = 3, |\mathbf{b}| = 5 and \mathbf{a}\cdot\mathbf{b} = 3 + 0 + 8 = 11, so

\cos\theta = \frac{11}{3 \cdot 5} = \frac{11}{15}

The direction cosines of \mathbf{a} are \frac{1}{3}, \frac{2}{3}, \frac{2}{3}.

2. A vector product.

\mathbf{a}\times\mathbf{b} = (2\cdot 4 - 2\cdot 0,\; 2\cdot 3 - 1\cdot 4,\; 1\cdot 0 - 2\cdot 3) = (8, 2, -6)

Check: (8, 2, -6)\cdot(1, 2, 2) = 8 + 4 - 12 = 0, so the result is perpendicular to \mathbf{a} as it should be.

3. A projectile. With g = 10\text{ m/s}^2, a particle has position \mathbf{r}(t) = (20t,\; 20t - 5t^2). Its velocity is \mathbf{v}(t) = (20,\; 20 - 10t). The vertical component is zero at t = 2, so the greatest height is 20(2) - 5(2)^2 = 20 m.

4. A tangent to a circle. On x^2 + y^2 = 25 at (3, 4), implicit differentiation gives \frac{dy}{dx} = -\frac{x}{y} = -\frac{3}{4}, so the tangent is 3x + 4y = 25.

How to do well in MTH 103

  • Make the vector products automatic. Drill the dot product and the cross product until you can do them without notes.
  • Draw before you calculate. Every geometry and dynamics question is easier with a labelled diagram and clearly chosen axes.
  • Lean on MTH 102. Velocity is the derivative of position and displacement is the integral of velocity, so keep the formula sheet handy.
  • Check your answers. A cross product should be perpendicular to both inputs, and a tangent line should pass through the given point. Our common calculus mistakes list shows other quick checks, and practice lets you test yourself on fresh problems.

Practice it now

Vectors and their length

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Frequently asked questions

What is MTH 103?

MTH 103, Elementary Mathematics III (Vectors, Geometry and Dynamics), is a 100 level course in the National Universities Commission core curriculum (CCMAS). It covers vectors and their products, differentiation and integration of vector functions, coordinate geometry of lines and conic sections, and the motion of particles under forces.

What is the difference between MTH 101, MTH 102 and MTH 103?

MTH 101 is algebra and trigonometry, MTH 102 is single-variable calculus, and MTH 103 is vectors, coordinate geometry and dynamics. MTH 103 uses ideas from both of the others, for example differentiating a position vector to get velocity.

What comes after MTH 103?

At 200 level the CCMAS B.Sc. Mathematics programme includes MTH 210 Vector Analysis, which continues the vector work with lines and planes, space curves and the gradient, divergence and curl, and MTH 201 Mathematical Methods I.

Is MTH 103 hard?

The vector algebra is mechanical once you know the formulas. Students usually find the mechanics problems harder, because they need a clear diagram and a careful choice of axes before any calculation starts.

How do I get better at MTH 103 vectors?

Practice computing dot and cross products until they are automatic, always check a cross product by dotting it with the original vectors (the answer should be zero), and draw a diagram for every geometry and dynamics question.

Written by the PracticeCalculus team

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